Useless Project

Name: Useless Project

Category: Tech

Type: Project Building

Summary - oneliner: An overnight project-building activity challenging makers to create impractical projects, fostering creativity and skills development in a fun and engaging environment.

Purpose: To provide a unique, engaging platform for makers to showcase their technical skills and creativity by creating intentionally impractical projects, all while having fun.

How:

  1. Set up the venue with necessary infrastructure (Wi-Fi, power outlets, etc.)

  2. Welcome participants and assist with registration

  3. Facilitate the live-streamed opening ceremony

  4. Support idea generation and team formation in both Software and Hardware

  5. Provide ongoing support and mentorship during project development

  6. Oversee project finalization and preparation for presentations

  7. Manage local project presentation

  8. Participate in the live-streamed closing ceremony

Expected outcome:

  • Students gain hands-on experience in project development

  • Enhanced creativity and problem-solving skills among participants

  • Strengthened campus community and increased interest in technology

  • A unique, impractical tech project representing your campus

How to measure impact:

  • The number of makers who completed the project

  • Quality and creativity of projects (based on judging criteria)

  • Participant feedback surveys

  • Social media engagement and reach

  • Future participation in tech events on campus

Pre-event checklist:

  • Secure and prepare the venue (ensuring 18-hour access)

  • Set up reliable Wi-Fi and power supply

  • Arrange for food, water, and necessities

  • Coordinate with campus administration for permissions and support

  • Find out interesting makers from your campus as mentors

    • Create a Google sheet template to note down the details {link here}

  • Set up documentation equipment

  • Brief volunteers on their roles and responsibilities

  • Get the list of makers registered on your campus, form a WhatsApp group for the event attend follow-up and early engagement activities

  • Make sure all the makers who are attending the event are checked in through the Hub app

  • Make sure all the projects are successfully listed in the Hub app

Post-event checklist:

  • Make sure participants mark their feedback in the Hub app

  • Clean up and restore the venue

  • Send thank you notes to mentors, supporters

  • Share project highlights on social media and campus channels

  • Conduct a debriefing meeting with the organizing team

  • Follow up with participants from your campus for future engagement opportunities

  • Share your feedback with the TinkerHub Foundation team

Curated by: TinkerHub Foundation

Ideal audience: Students from all disciplines interested in technology, innovation, and creative problem-solving. There are no specific prerequisites, but basic familiarity with any tech tools or programming languages is beneficial.

Resource Links:

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