Useless Project
Name: Useless Project
Category: Tech
Type: Project Building
Summary - oneliner: An overnight project-building activity challenging makers to create impractical projects, fostering creativity and skills development in a fun and engaging environment.
Purpose: To provide a unique, engaging platform for makers to showcase their technical skills and creativity by creating intentionally impractical projects, all while having fun.
How:
Set up the venue with necessary infrastructure (Wi-Fi, power outlets, etc.)
Welcome participants and assist with registration
Facilitate the live-streamed opening ceremony
Support idea generation and team formation in both Software and Hardware
Provide ongoing support and mentorship during project development
Oversee project finalization and preparation for presentations
Manage local project presentation
Participate in the live-streamed closing ceremony
Expected outcome:
Students gain hands-on experience in project development
Enhanced creativity and problem-solving skills among participants
Strengthened campus community and increased interest in technology
A unique, impractical tech project representing your campus
How to measure impact:
The number of makers who completed the project
Quality and creativity of projects (based on judging criteria)
Participant feedback surveys
Social media engagement and reach
Future participation in tech events on campus
Pre-event checklist:
Secure and prepare the venue (ensuring 18-hour access)
Set up reliable Wi-Fi and power supply
Arrange for food, water, and necessities
Coordinate with campus administration for permissions and support
Find out interesting makers from your campus as mentors
Create a Google sheet template to note down the details {link here}
Set up documentation equipment
Brief volunteers on their roles and responsibilities
Get the list of makers registered on your campus, form a WhatsApp group for the event attend follow-up and early engagement activities
Make sure all the makers who are attending the event are checked in through the Hub app
Make sure all the projects are successfully listed in the Hub app
Post-event checklist:
Make sure participants mark their feedback in the Hub app
Clean up and restore the venue
Send thank you notes to mentors, supporters
Share project highlights on social media and campus channels
Conduct a debriefing meeting with the organizing team
Follow up with participants from your campus for future engagement opportunities
Share your feedback with the TinkerHub Foundation team
Curated by: TinkerHub Foundation
Ideal audience: Students from all disciplines interested in technology, innovation, and creative problem-solving. There are no specific prerequisites, but basic familiarity with any tech tools or programming languages is beneficial.
Resource Links:
TinkerHub Foundation guidelines for physical Activities :
Judging criteria:
Branding Guidelines :
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