# Useless Project

**Name**: Useless Project

**Category**: Tech

**Type**: Project Building

**Summary - oneliner**: An overnight project-building activity challenging makers to create impractical projects, fostering creativity and skills development in a fun and engaging environment.

**Purpose**: To provide a unique, engaging platform for makers to showcase their technical skills and creativity by creating intentionally impractical projects, all while having fun.

**How**:

1. Set up the venue with necessary infrastructure (Wi-Fi, power outlets, etc.)
2. Welcome participants and assist with registration
3. Facilitate the live-streamed opening ceremony
4. Support idea generation and team formation in both Software and Hardware&#x20;
5. Provide ongoing support and mentorship during project development
6. Oversee project finalization and preparation for presentations
7. Manage local project presentation
8. Participate in the live-streamed closing ceremony

**Expected outcome**:

* Students gain hands-on experience in project development
* Enhanced creativity and problem-solving skills among participants
* Strengthened campus community and increased interest in technology
* A unique, impractical tech project representing your campus

**How to measure impact**:

* The number of makers who completed the project
* Quality and creativity of projects (based on judging criteria)
* Participant feedback surveys
* Social media engagement and reach
* Future participation in tech events on campus

**Pre-event checklist**:

* Secure and prepare the venue (ensuring 18-hour access)
* Set up reliable Wi-Fi and power supply
* Arrange for food, water, and necessities
* Coordinate with campus administration for permissions and support
* Find out interesting makers from your campus as mentors
  * Create a Google sheet template to note down the details {[link here](https://docs.google.com/spreadsheets/d/17GjbxQUlgIbcG73BXxt0EF5Abyn4kSOTejU2QKeOCDk/pubhtml?gid=0\&single=true)}
* Set up documentation equipment
* Brief volunteers on their roles and responsibilities
* Get the list of makers registered on your campus, form a WhatsApp group for the event attend follow-up and early engagement activities
* Make sure all the makers who are attending the event are checked in through the Hub app
* Make sure all the projects are successfully listed in the Hub app

**Post-event checklist**:

* Make sure participants mark their feedback in the Hub app
* Clean up and restore the venue
* Send thank you notes to mentors, supporters
* Share project highlights on social media and campus channels
* Conduct a debriefing meeting with the organizing team
* Follow up with participants from your campus for future engagement opportunities
* Share your feedback with the TinkerHub Foundation team

**Curated by**: Kurian Jacob

**Ideal audience**: Students from all disciplines interested in technology, innovation, and creative problem-solving. There are no specific prerequisites, but basic familiarity with any tech tools or programming languages is beneficial.

**Resource Links**:

* TinkerHub Foundation guidelines for physical Activities :&#x20;
* Sample Project idea: <https://tinkerhub-foundation.notion.site/Project-Ideas-9a276efd807c43b5b50ee241bea4a3db?pvs=4>
* Judging criteria:&#x20;
* Branding Guidelines :&#x20;
* Campus Pitch Deck : <https://www.figma.com/slides/xiHKQYd9IWhJ93z5or63Mz/Useless-Project---Overview?node-id=5-36&t=AnmKg6hanoJFFUXs-1>


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