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Learning Activity

Hardware Activity

Template Learning Activity

Please create a copy of this template and curate a learnig activity

Name: A catchy, descriptive title for the activity.

Category: The broad area the activity falls under (e.g., Tech, Soft Skills, Community Building).

Type: The activity format (e.g., Workshop, Seminar, Meetup, Hackathon).

Summary - oneliner: A brief, engaging sentence that captures the essence of the activity.

Purpose: The main goal or objective of the activity. What do you aim to achieve?

How: A step-by-step explanation of how the activity will be conducted. Include main agenda items.

Expected outcome: What participants should gain or achieve by the end of the activity. List key takeaways.

How to measure impact: Methods to evaluate the activity's success and participant learning. Include both quantitative and qualitative measures.

Pre-event checklist: Essential tasks to complete before the activity begins. Include logistics, materials, and communications.

Post-event checklist: Follow-up tasks to ensure the activity's impact is maximized. Include feedback collection, resource sharing, and next steps.

Curated by: Name or team responsible for designing and organizing the activity.

Ideal audience: The target group that would benefit most from this activity. Include any prerequisites if applicable.

Resource Links: Useful references, tools, or materials related to the activity. Include both preparation and follow-up resources.

This template provides a comprehensive framework for documenting activities, ensuring all important aspects are covered and making it easier for others to understand and potentially replicate the event.

ask about the activity trying to structer it to the teamplate, ask many as questions connected to the activity

Study Jam

No internet challange

Please create a copy of this template and curate a learnig activity

Name: A catchy, descriptive title for the activity.

Category: The broad area the activity falls under (e.g., Tech, Soft Skills, Community Building).

Type: The activity format (e.g., Workshop, Seminar, Meetup, Hackathon).

Summary - oneliner: A brief, engaging sentence that captures the essence of the activity.

Purpose: The main goal or objective of the activity. What do you aim to achieve?

How: A step-by-step explanation of how the activity will be conducted. Include main agenda items.

Expected outcome: What participants should gain or achieve by the end of the activity. List key takeaways.

How to measure impact: Methods to evaluate the activity's success and participant learning. Include both quantitative and qualitative measures.

Pre-event checklist: Essential tasks to complete before the activity begins. Include logistics, materials, and communications.

Post-event checklist: Follow-up tasks to ensure the activity's impact is maximized. Include feedback collection, resource sharing, and next steps.

Curated by: Kurian Jacob

Ideal audience: The target group that would benefit most from this activity. Include any prerequisites if applicable.

Resource Links: Useful references, tools, or materials related to the activity. Include both preparation and follow-up resources.

This template provides a comprehensive framework for documenting activities, ensuring all important aspects are covered and making it easier for others to understand and potentially replicate the event.

ask about the activity trying to structer it to the teamplate, ask many as questions connected to the activity

Learn Flutter

Name: Flutter Study Jam – Online

Category: Education, Mobile Development, UI/UX

Type: Study Jam

Summary - oneliner: A 5-day online program introducing Flutter and Dart for building real-world cross-platform apps with Firebase integration.

Purpose: To provide hands-on experience in Flutter development, covering Dart basics, UI building, state management, and Firebase backend integration in a peer-learning format.

Core Concepts Coverage:

  • Dart Language Basics (syntax, functions, data types)

  • Flutter SDK Setup & First App

  • UI with Stateless and Stateful Widgets

  • App Navigation & Routing

  • State Management using Provider

  • API Integration using http

  • Firebase Setup, Auth, and Firestore

How:

  1. Program run over 5 consecutive days online

  2. Daily theme: content, practice, and activity

  3. Live coding, group projects, and doubt clearance

  4. Project: Todo or Notes App with Firebase backend

Expected Outcome:

  • Strong foundational understanding of Flutter

  • Ability to build and deploy multi-screen mobile apps

  • Familiarity with state management and Firebase

  • Practice with peer programming

How to Measure Impact:

  • Completion of daily hands-on activities

  • Project completion and demo

  • Firebase integration and data handling

  • Peer review participation

Pre-event Checklist:

  • Share prerequisites and install guides

  • Setup support channels (Discord, WhatsApp)

  • Publish Flutter intro and Dart basics resources

  • Assign facilitators or buddies

Post-event Checklist:

  • Host project demos & record showcases

  • Collect feedback from participants

  • Share continuous learning resources

  • Connect learners with Flutter dev communities

Curated by: Anirudth, Toch

Ideal Audience: Beginners interested in app development. No prior Flutter knowledge required.

Resource Links:

Useless Project

Name: Useless Project

Category: Tech

Type: Project Building

Summary - oneliner: An overnight project-building activity challenging makers to create impractical projects, fostering creativity and skills development in a fun and engaging environment.

Purpose: To provide a unique, engaging platform for makers to showcase their technical skills and creativity by creating intentionally impractical projects, all while having fun.

How:

  1. Set up the venue with necessary infrastructure (Wi-Fi, power outlets, etc.)

  2. Welcome participants and assist with registration

  3. Facilitate the live-streamed opening ceremony

  4. Support idea generation and team formation in both Software and Hardware

  5. Provide ongoing support and mentorship during project development

  6. Oversee project finalization and preparation for presentations

  7. Manage local project presentation

  8. Participate in the live-streamed closing ceremony

Expected outcome:

  • Students gain hands-on experience in project development

  • Enhanced creativity and problem-solving skills among participants

  • Strengthened campus community and increased interest in technology

  • A unique, impractical tech project representing your campus

How to measure impact:

  • The number of makers who completed the project

  • Quality and creativity of projects (based on judging criteria)

  • Participant feedback surveys

  • Social media engagement and reach

Pre-event checklist:

  • Secure and prepare the venue (ensuring 18-hour access)

  • Set up reliable Wi-Fi and power supply

  • Arrange for food, water, and necessities

  • Coordinate with campus administration for permissions and support

Post-event checklist:

  • Make sure participants mark their feedback in the Hub app

  • Clean up and restore the venue

  • Send thank you notes to mentors, supporters

  • Share project highlights on social media and campus channels

Curated by: Kurian Jacob

Ideal audience: Students from all disciplines interested in technology, innovation, and creative problem-solving. There are no specific prerequisites, but basic familiarity with any tech tools or programming languages is beneficial.

Resource Links:

  • TinkerHub Foundation guidelines for physical Activities :

  • Sample Project idea:

  • Judging criteria:

  • Branding Guidelines :

Intro to computer science - Python

Name: Intro to Computer Science - Python

Category: Education, Technology, Community Learning

Type: Study Jam

Summary - oneliner: A collaborative learning program where first-year students master computer science fundamentals through Python while building a strong peer learning community.

Purpose: To build a strong foundation in computer science fundamentals through Python programming in a peer-learning environment, while fostering a supportive campus tech community.

Core CS Fundamentals Coverage:

  • Introduction to Programming Logic

  • Variables and Data Types

  • Control Structures (if/else, loops)

  • Functions and Methods

  • Lists and Arrays

  • Basic Algorithms

  • Debugging Fundamentals

  • Problem-Solving Approaches

  • Basic Object-Oriented Programming Concepts

How:

  1. Program Registration via Hub App (minimum 10 students)

  2. Weekly Study Sessions:

    • Session 1: Course content review

    • Session 2: Practice problems

Expected outcome:

  • Solid understanding of computer science fundamentals

  • Practical Python programming skills

  • Experience with peer learning methodology

  • Integration into the campus tech community

How to measure impact:

  • Weekly physical meetup discussions

  • Course completion progress tracking

  • Peer review sessions

  • Group problem-solving success rates

Pre-event checklist:

  • Register program on the Hub App

  • Set up clear participant requirements

  • Create study group guidelines

  • Prepare meeting schedule

Post-event checklist:

  • Collect feedback through the Hub App

  • Connect participants to TinkerHub community

  • Share success stories

  • Introduction to campus tech communities

Curated by: Kurian Jacob

Ideal audience: First-year students interested in computer science and programming, with no prior experience required but a strong commitment to learning.

Resource Links:

  • Khan Academy Python Course:

Monitoring Dashboards with Grafana

Name: Monitoring Dashboards with Grafana

Category: DevOps, Backend Monitoring, Observability

Type: Study Jam

Summary - oneliner: A 1-day offline workshop to help learners build end-to-end monitoring dashboards using Prometheus and Grafana.

Purpose: To teach participants how to instrument applications, collect metrics, and visualize system performance using the Grafana observability stack.

Core Concepts Coverage:

  • Prometheus fundamentals & metric scraping

Intro to Computer Architecture & Assembly Language

Name: Intro to Computer Architecture & Assembly Language

Category: Education, Technology, Community Learning

Type: Study Jam

Summary - oneliner: A hands-on study jam where students explore how computers work at the lowest level by learning assembly language and basic computer architecture.

Purpose: To provide students with foundational knowledge of how computers execute instructions at the hardware level, develop an appreciation for low-level programming, and build a peer-learning community around systems thinking and computer internals.

Core Concepts Coverage:

  • Basics of Computer Architecture (CPU, RAM, Registers)

O-Penn Mic

Name: O-Penn Mic Category: Discussion Series Type: Weekly Tech Discussions Summary - oneliner: A women-exclusive weekly discussion series fostering tech confidence and knowledge sharing across campus communities. Purpose: To boost women's participation and confidence in tech-related fields through regular discussions, learning, and project sharing.

How:

  1. Weekly topic release in WIT Leads group and via email

  2. Participants review provided learning resources

Automatic Light Project: Light-Controlled Illumination with Arduino

Name: Arduino-Powered Automatic Light System

Category:

Type:

Summary - oneliner: A hands-on project to build an automatic light system that controls itself based on ambient light using Arduino and a Light Dependent Resistor (LDR).

Purpose: To teach Arduino programming, sensor integration, and basic electronics by creating a practical automatic lighting system, which can be applied to scenarios like streetlights.

How:

  1. Introduction to Arduino and its components

Model Context Protocol (MCP)

Name: Model Context Protocol – FastMCP Workshop

Category: AI Infrastructure, Developer Tooling, LLM Ecosystems

Type: Study Jam

Summary - oneliner: A 3-day deep-dive workshop into building and deploying tools using the Model Context Protocol (MCP) and FastMCP framework.

Purpose: To help participants understand, implement, and deploy MCP-compliant tools and servers to integrate with LLMs like Claude or Cursor.

Core Concepts Coverage:

  • What is MCP and why it matters ("USB-C for AI tools")

Digital Scale Project: Distance Measurement with Arduino

Name: Arduino-Powered Digital Distance Scale

Category:

Type:

Summary - oneliner: A hands-on project to build a digital scale that measures distance using an ultrasonic sensor and Arduino.

Purpose: To teach Arduino programming, sensor integration, and basic electronics by creating a practical distance measurement device.

How:

  1. Introduction to the project and basic concepts

🌪️ INSIDE OUT

Where you think, question, debate — and rethink everything.

Welcome to INSIDE OUT, a space where you don’t solve problems with tools, apps, or technology… but with your mind, your morals, your logic, and the unexpected corners of your own thinking.

This is not a program about right or wrong. It’s not even a program about finding answers.

It’s about discovering how you think.

Every week, you’ll get one scenario. A situation where human instinct, ethics, judgment, and emotion collide. You will sit together — as groups, circles, or pairs — and unpack it

Apocalypse Group Discussion

Summary: A thought-provoking ethical decision-making exercise where participants must choose which 6 out of 13 astronauts should survive on the International Space Station after a catastrophic event on Earth.

Purpose: To stimulate critical thinking about ethical dilemmas, decision-making under pressure, and the complex factors involved in ensuring human survival and species continuation.

How: Participants are presented with detailed profiles of 13 individuals on the ISS and must collaboratively decide which 6 should survive based on limited resources. The decision must be made considering the potential for repopulating Earth.

Expected outcome: Enhanced understanding of ethical decision-making, improved group consensus-building skills, and deeper reflection on the values that guide survival choices in extreme situations.

How to measure impact:

  • Analyze the rationale behind group decisions

Flask API development & MariaDB persistence

  • Prometheus instrumentation (latency, request count, etc.)

  • Grafana dashboard creation

  • Docker Compose deployment of full stack

  • How:

    1. One-day offline hands-on jam

    2. Build Flask + MariaDB app

    3. Add Prometheus metrics

    4. Visualize metrics in Grafana (15-panel dashboard)

    5. Deploy stack with Docker Compose

    Expected Outcome:

    • Understand the monitoring pipeline

    • Experience with instrumenting real services

    • Create practical Grafana dashboards

    • End-to-end observability setup using Docker

    How to Measure Impact:

    • Dashboard functionality

    • Metrics instrumentation completeness

    • Docker Compose deployment success

    • Learner feedback

    Pre-event Checklist:

    • Share install guides (Docker, VS Code)

    • Prepare base Flask repo

    • Share Prometheus basics docs

    • Create printable Grafana reference cards

    Post-event Checklist:

    • Final dashboard demo

    • Share repo with completed setup

    • Collect participant feedback

    • Share DevOps/monitoring learning paths

    Curated by: Anirudth, TOCH

    Ideal Audience: Backend, DevOps, and system engineering beginners.

    Resource Links:

    • Grafana Docs

    • Prometheus Docs

    • Docker Compose

  • Number Systems (Binary, Hexadecimal)

  • Assembly Language Syntax and Semantics

  • Registers, Memory Access, and Stack Operations

  • Instruction Set Architecture (ISA)

  • Arithmetic and Logic Operations

  • Branching and Control Flow

  • Writing and Debugging Simple Programs

  • System Calls and I/O Operations

  • Connecting Assembly to High-Level Language Concepts

  • How:

    1. Program Registration via Hub App (minimum 10 students)

    2. Weekly Study Sessions:

      • Session 1: Concept deep dive (architecture + syntax)

      • Session 2: Guided coding (NASM/MASM or online simulator)

      • Session 3: Hands-on project or peer debug session

    3. Use online simulators (e.g., emu8086, PCSPIM, or OnlineGDB Assembly)

    4. Offline meetups to walk through architecture diagrams and code execution

    5. Peer group code review and low-level debugging exercises

    Expected outcome:

    • Understanding of how code interacts with hardware

    • Practical exposure to Assembly syntax and structure

    • Foundational systems knowledge for future OS/compilers courses

    • Enhanced debugging and logical reasoning skills

    • Peer group support and collaborative problem-solving habits

    How to measure impact:

    • Weekly project/code review sessions

    • Progress tracking via practice exercises and mini-projects

    • Participant engagement in discussion and code walkthroughs

    • Final mini-project demonstrating understanding (e.g., a calculator in assembly)

    • Self and peer assessments

    Pre-event checklist:

    • Register program on the Hub App

    • Choose the assembly language variant (e.g., x86 NASM or MIPS)

    • Prepare starter guides and tool/simulator links

    • Share a list of required software/simulators

    • Design a 4–6 week curriculum outline

    • Onboard group coordinators and mentors

    Post-event checklist:

    • Collect feedback via Hub App or feedback forms

    • Celebrate and share notable projects/demos

    • Connect participants with further systems/OS learning tracks

    • Publish a “Beginner’s Journey to Assembly” guide

    • Recommend open-source contribution opportunities in low-level systems

    • Plan continuation into compilers/OS/build-your-own-CPU learning paths

    Curated by: Foundation

    Ideal audience: Students curious about how computers really work, interested in low-level programming or systems thinking. No prior assembly experience required, but basic programming knowledge is helpful.

    Resource Links:

    • PCSPIM Simulator for MIPS

    • Emu8086 (x86 Simulator)

    • OnlineGDB Assembly Editor

    • x86 Assembly Guide - Wikibooks

    • MIPS Assembly Programming - Carnegie Mellon

    FastMCP server and client development

  • Resource passing and prompt-based tools

  • Integration with LLM environments like Cursor

  • Hosting, deployment, and security practices

  • How:

    1. 3-day workshop with lectures and hands-on labs

    2. Build calculator tool with MCP protocol

    3. Add prompts, clients, and secure endpoints

    4. Integrate with Claude Desktop & Cursor

    5. Explore deployment via Modal, ASGI, and OAuth flows

    Expected Outcome:

    • Deep understanding of MCP & FastMCP

    • Working server & client tools

    • Experience with deployment & LLM integration

    • Ability to build streamable, secure AI tools

    How to Measure Impact:

    • Completion of hands-on modules

    • Successful integration and testing of tools

    • Participation in Q&A, brainstorming, and final discussion

    • Documentation of tool and hosting workflow

    Pre-event Checklist:

    • Install Python, uv, FastMCP

    • Share starter repos and lab instructions

    • Prepare test endpoints for integration

    • Provide Claude/Desktop access details

    Post-event Checklist:

    • Document real-world use cases

    • Share tool gallery built by participants

    • Publish MCP learning notes and labs

    • Connect learners to MCP ecosystem and open tool registries

    Curated by: Alosh

    Ideal Audience: Tool developers, AI infra engineers, curious builders exploring agent-tool ecosystems.

    Resource Links:

    • FastMCP GitHub

    • MCP Spec Overview

    • Cursor

    from the inside out
    .

    You will ask: “Why do I feel this way?” “What is influencing my choice?” “What changes if I look from someone else’s eyes?” “Am I reacting, or am I reasoning?”

    There is no AI. There is no Googling. There is no correct answer.

    There is only conversation, thoughtfulness, and a chance to understand your mind a little deeper.

    Get ready. Some scenarios will surprise you. Some will disturb you. Some will make you rethink what you believed was obvious.

    Every session ends with a simple question: “Did I come out understanding myself better than when I walked in?”

    If yes—you’re doing Inside Out right.

    Peer reviews and final project showcase
    Flutter.dev
    DartPad
    Firebase Documentation

    Future participation in tech events on campus

    Find out interesting makers from your campus as mentors

    • Create a Google sheet template to note down the details {link here}

  • Set up documentation equipment

  • Brief volunteers on their roles and responsibilities

  • Get the list of makers registered on your campus, form a WhatsApp group for the event attend follow-up and early engagement activities

  • Make sure all the makers who are attending the event are checked in through the Hub app

  • Make sure all the projects are successfully listed in the Hub app

  • Conduct a debriefing meeting with the organizing team

  • Follow up with participants from your campus for future engagement opportunities

  • Share your feedback with the TinkerHub Foundation team

  • Campus Pitch Deck : https://www.figma.com/slides/xiHKQYd9IWhJ93z5or63Mz/Useless-Project---Overview?node-id=5-36&t=AnmKg6hanoJFFUXs-1
    https://tinkerhub-foundation.notion.site/Project-Ideas-9a276efd807c43b5b50ee241bea4a3db?pvs=4

    Session 3: Peer programming and doubt clearing

  • Progress tracking through Khan Academy course completion

  • Physical meetups for collaborative learning

  • Group discussions and problem-solving sessions

  • Development of problem-solving skills

  • Building connections with like-minded peers

  • Active participation in discussions
    Ensure access to necessary computing resources
  • Set up communication channels

  • Identify group coordinators

  • Plan for continued learning paths
  • Create documentation of the learning journey

  • https://www.khanacademy.org/computing/intro-to-python-fundamentals

    Online discussions with video capability

  • Bi-weekly offline meetups for in-depth discussions

  • Project work based on weekly topics

  • Sharing and voting on best projects

  • Expected outcome:

    • Increased confidence among women in tech discussions

    • Enhanced knowledge of various tech topics

    • Development of presentation and discussion skills

    • Creation of a supportive community for women in tech

    • Completion of practical projects related to discussion topics

    How to measure impact:

    • Participation rates in online and offline discussions

    • Number and quality of projects completed

    • Feedback from participants on confidence levels and knowledge gained

    • Increase in women's participation in larger tech events (e.g., Useless Projects, Tink Her Hack)

    • Long-term tracking of participants' involvement in tech fields

    Pre-project checklist:

    • Set up WIT Leads group and campus WIT WhatsApp groups

    • Prepare initial set of weekly topics and resources

    • Arrange online discussion platform

    • Brief WIT Leads on facilitation techniques

    • Create project evaluation criteria

    Post-project checklist:

    • Collect and analyze participant feedback

    • Document best practices for discussions and projects

    • Showcase top projects from each week

    • Evaluate the need for adjustments in format or content

    • Plan for integration of learnings into larger events

    Curated by: TinkerHub Foundation

    Ideal audience: Women students interested in technology, from beginners to advanced levels, across all 36 campus communities.

    Resource Links:

    O Penn Mic Edition 3- Generic Topic: Building side hustle while in college(no doc reference, open flow)

    65KB
    O-Penn Mic_ Frequently Asked Questions.pdf
    PDF
    Open
    80KB
    O-Penn Mic Organizer's Checklist.pdf
    PDF
    Open
    96KB
    O-Pen Mic_ Edition 1- Javascript.pdf
    PDF
    Open
    73KB
    O-Penn Mic_ Edition 2- GitHub.pdf
    PDF
    Open
    193KB
    O-Penn Mic_ Edition 4 - Unlocking the Magic of APIs and LLMs.pdf
    PDF
    Open
    145KB
    O-Penn Mic_ The _I Can't Believe It's Not Rocket Science_ Edition.pdf
    PDF
    Open
    162KB
    O-Penn Mic_ Edition 7-The "Bits, Bytes, & Blinking Lights" .pdf
    PDF
    Open
    129KB
    O-Penn Mic_ The Grand Finale - "Code Like a Girl, Dream Like a Star".pdf
    PDF
    Open
    196KB
    S2_ O‑Penn Mic Edition 1– Me, Myself & My AI.pdf
    PDF
    Open
    235KB
    S2, Edition2, Let’s Build a Chrome Extension.pdf
    PDF
    Open
    190KB
    Season 2, Edition 3- "I Made a Widget!".pdf
    PDF
    Open
  • Evaluate the quality of ethical arguments presented

  • Assess changes in participants' perspectives before and after the exercise

  • Measure the group's ability to reach consensus

  • Collect feedback on insights gained about decision-making under pressure

  • Pre-event checklist:

    • Prepare detailed character profiles for all 13 astronauts

    • Create decision-making worksheets for individuals and groups

    • Brief facilitators on ethical considerations and discussion points

    • Set up a comfortable environment for potentially intense discussions

    • Prepare prompts for reflection on various ethical dimensions

    Post-event checklist:

    • Facilitate a debrief session on the decision-making process

    • Discuss the ethical implications of the choices made

    • Reflect on how personal biases might have influenced decisions

    • Explore how this exercise relates to real-world ethical dilemmas

    • Collect participant feedback on the exercise and its impact

    Curated by: TinkerHub Foundation

    Ideal audience:

    • Community members

    • Leadership development programs

    Resource Links/Attatchments:

    Recent events: Leads Camp

    40KB
    Apocalypse now V2.0.pdf
    PDF
    Open

    Community Building

    Setup of Arduino IDE and required libraries

  • "Hello World" Blink project to familiarize with Arduino basics

  • Understanding Light Dependent Resistors (LDR)

  • Hardware assembly: connecting LDR module to Arduino

  • Programming the Arduino to read LDR data and control LED

  • Testing and calibration of the device

  • Troubleshooting and refinement

  • Final demonstration and discussion of potential applications

  • Expected outcome:

    • A functioning automatic light system controlled by ambient light levels

    • Enhanced skills in Arduino programming and electronics

    • Understanding of LDR principles and LED control

    • Improved problem-solving and troubleshooting abilities

    • Knowledge of potential real-world applications for the technology (e.g., streetlights)

    How to measure impact:

    • Successful completion of working projects

    • Accuracy and consistency of light detection and LED control

    • Participant feedback on learning and skill improvement

    • The ability of participants to explain the project's working principles

    • Creative ideas for expanding or applying the project

    Pre-project checklist:

    • Acquire all necessary hardware components

    • Install Arduino IDE

    • Prepare workspaces with the necessary tools

    • Create and distribute project guides and wiring diagrams

    • Test all equipment to ensure functionality

    Post-project checklist:

    • Collect and analyze participant feedback

    • Document common issues and solutions for future reference

    • Showcase successful projects and creative variations

    • Discuss potential improvements and advanced features

    • Provide resources for further learning in Arduino and electronics

    Curated by: MakerGram

    Ideal audience: Students, hobbyists, and beginners in electronics and programming. A basic understanding of circuits and programming concepts is helpful but not required.

    Resource Links

    Required Hardware 🛠

    • Arduino UNO x 1

    • USB Type-B Cable x 1

    • Light Dependent Resistors (LDR) Module x 1

    • Jumper Wires

    • A Computer

    Required Software 🖥️

    • Arduino IDE

    Setup of Arduino IDE and required libraries

  • Hardware assembly: connecting ultrasonic sensor and LCD to Arduino

  • Programming the Arduino to read sensor data and display on LCD

  • Testing and calibration of the device

  • Troubleshooting and refinement

  • Final demonstration and discussion of potential applications

  • Expected outcome:

    • A functioning digital distance measurement device

    • Enhanced skills in Arduino programming and electronics

    • Understanding of ultrasonic sensor principles and LCD interfacing

    • Improved problem-solving and troubleshooting abilities

    How to measure impact:

    • Successful completion of working projects

    • Accuracy and consistency of distance measurements

    • Participant feedback on learning and skill improvement

    • The ability of participants to explain the project's working principles

    • Creative ideas for expanding or applying the project

    Pre-project checklist:

    • Acquire all necessary hardware components

    • Install Arduino IDE and required libraries

    • Prepare workspaces with the necessary tools

    • Create and distribute project guides and wiring diagrams

    • Test all equipment to ensure functionality

    Post-project checklist:

    • Collect and analyze participant feedback

    • Document common issues and solutions for future reference

    • Showcase successful projects and creative variations

    • Discuss potential improvements and advanced features

    • Provide resources for further learning in Arduino and electronics

    Curated by: MakerGram

    Ideal audience: Students, hobbyists, and beginners in electronics and programming. A basic understanding of circuits and programming concepts is helpful but not required.

    Resource Links:

    Required Hardware 🛠

    • Arduino UNO x 1

    • USB Type-B Cable x 1

    • HC04-Ultrasonic sensor x 1

    • 16x2 LCD Module x 1

    • Jumper Wires

    • A Computer

    Required Software 🖥️

    • Arduino IDE

    Seven Segment Display Project: Numeric Display with Arduino

    Name: Arduino-Powered Seven Segment Display Counter

    Category:

    Type:

    Summary - oneliner: A hands-on project to interface a seven-segment display with Arduino, creating a simple numeric counter.

    Purpose: To teach Arduino programming, display interfacing, and basic electronics through the creation of a numeric display system using a seven-segment display.

    How:

    1. Introduction to Arduino and seven-segment displays

    2. Setup of Arduino IDE and required libraries (SevSeg)

    3. Understanding types of seven-segment displays (Common Cathode vs Common Anode)

    4. Hardware assembly: connecting seven-segment display to Arduino

    5. Programming the Arduino to control the seven-segment display

    6. Implementing a simple counter (0-9) on the display

    7. Testing and troubleshooting the display

    8. Final demonstration and discussion of potential applications

    Expected outcome:

    • A functioning numeric counter using a seven-segment display

    • Enhanced skills in Arduino programming and electronics

    • Understanding of display interfacing principles

    • Experience with Arduino libraries (SevSeg)

    How to measure impact:

    • Successful completion of working projects

    • Accuracy and clarity of displayed numbers

    • Participant feedback on learning and skill improvement

    • The ability of participants to explain the project's working principles

    Pre-project checklist:

    • Acquire all necessary hardware components

    • Install Arduino IDE and SevSeg library

    • Prepare workspaces with necessary tools

    • Create and distribute project guides and wiring diagrams

    Post-project checklist:

    • Collect and analyze participant feedback

    • Document common issues and solutions for future reference

    • Showcase successful projects and creative variations

    • Discuss potential improvements and advanced features (e.g., multi-digit displays, alphabetic displays)

    Curated by: Circuit Digest

    Ideal audience: Students, hobbyists, and beginners in electronics and programming. Basic understanding of circuits and programming concepts is helpful but not required.

    Resource Links:

    • Arduino IDE download page:

    • SevSeg library by Dean Reading:

    Required Hardware 🛠

    • Arduino UNO x 1

    • USB Type-B Cable x 1

    • Seven-segment display (Common Cathode or Common Anode) x 1

    • Current limiting resistors (330 ohm) x 8

    Required Software 🖥️

    • Arduino IDE

    • SevSeg library

    Vibe Coding with AI - Advanced

    Name: Vibe Coding: Build Smarter, Not Harder

    Category: AI-Driven Development, Web Apps, Developer Workflow

    Type: Study Jam

    Summary - oneliner: A modern coding workshop focused on building production-ready apps using AI-powered workflows and tools like Next.js, Supabase, and Vercel.

    Purpose: To teach developers how to build apps faster using AI-first coding workflows, focusing on prompting, rapid prototyping, and deploying with minimal boilerplate.

    Core Concepts Coverage:

    • Prompt-driven development and AI code generation

    • Web development with Next.js, ShadCN UI, and Tailwind

    • Real-time features with Zustand/Context API

    • Debugging and refining AI-generated code

    • Deployment using Vercel & Supabase

    How:

    1. 5-day project-based cohort

    2. Daily themed learning + live coding

    3. Build quiz app with real-time features

    4. Prompt-first approach with ChatGPT and dev tools

    Expected Outcome:

    • Mastery of AI-assisted dev practices

    • A functional, real-time deployed app

    • Deep understanding of prompts, debugging, and refinement

    • Familiarity with modern full-stack tools

    How to Measure Impact:

    • App completion and deployment

    • Prompt quality and iteration practice

    • Peer feedback and reviews

    • Debugging and collaboration reflections

    Pre-event Checklist:

    • Install required tools (Node.js, VS Code, Replit, Windsurf, etc.)

    • Share prompt cheat sheet and ShadCN docs

    • Prepare kickoff quiz app starter

    Post-event Checklist:

    • Publish participant projects

    • Share prompt best practices

    • Recommend follow-up: AI tools, Vibe Dev community

    • Document learning journey

    Curated by: Sunith VS

    Ideal Audience: Early-stage developers and curious tinkerers interested in fast-building apps with AI assistance.

    Resource Links:

    Smart Light Project: Bluetooth-Controlled Illumination with Arduino

    Name: Arduino-Powered Smart Light System

    Category:

    Type:

    Summary - oneliner: A hands-on project to build a smart light system that can be controlled via a smartphone using Arduino and Bluetooth technology.

    Purpose: To teach Arduino programming, Bluetooth communication, mobile app integration, and basic electronics by creating a practical smart lighting system.

    How:

    1. Introduction to Arduino and its components

    2. Setup of Arduino IDE and required libraries

    3. "Hello World" Blink project to familiarize with Arduino basics

    4. Understanding Bluetooth communication and the HC-05 module

    5. Hardware assembly: connecting HC-05 Bluetooth module and LED to Arduino

    6. Programming the Arduino to receive Bluetooth commands and control LED

    7. Setting up and configuring the "Serial Bluetooth" mobile app

    8. Testing and troubleshooting the Bluetooth communication

    9. Final demonstration and discussion of potential applications

    Expected outcome:

    • A functioning smart light system controlled by a smartphone

    • Enhanced skills in Arduino programming and electronics

    • Understanding of Bluetooth communication principles

    • Experience with mobile app integration for IoT projects

    How to measure impact:

    • Successful completion of working projects

    • Reliability of Bluetooth control and LED response

    • Participant feedback on learning and skill improvement

    • The ability of participants to explain the project's working principles

    Pre-project checklist:

    • Acquire all necessary hardware components

    • Install Arduino IDE

    • Download "Serial Bluetooth" app on participants' smartphones

    • Prepare workspaces with the necessary tools

    Post-project checklist:

    • Collect and analyze participant feedback

    • Document common issues and solutions for future reference

    • Showcase successful projects and creative variations

    • Discuss potential improvements and advanced features (e.g., multiple light control, scheduling)

    Curated by: MakerGram

    Ideal audience: Students, hobbyists, and beginners in electronics and programming interested in IoT. Basic understanding of circuits and programming concepts is helpful but not required.

    Resource Links:

    Required Hardware 🛠

    • Arduino UNO x 1

    • USB Type-B Cable x 1

    • LED x 1

    • HC-05 Bluetooth module x 1

    Required Software 🖥️

    • Arduino IDE

    • "Serial Bluetooth" mobile app

    Work Value Inventory

    Summary: The Work Values Inventory is a self-assessment tool designed to help individuals identify and prioritize their work-related values.

    Purpose: To assist individuals in understanding what they consider most important in their work environment and career choices.

    How: Participants rate 45 work-related statements on a scale of 1 (Unimportant) to 5 (Very Important). These statements are grouped into 15 work value dimensions.

    Expected outcome: Individuals gain insight into their top work values, which can guide career decisions, job searches, and discussions with employers or career counselors.

    How to measure impact:

    • Compare top and bottom work values to current job satisfaction

    • Track changes in work values over time

    • Assess alignment between personal values and organizational culture

    Pre-event checklist:

    • Prepare Work Values Inventory questionnaire

    • Ensure quiet, comfortable environment for completion

    • Provide clear instructions on rating scale

    • Have self-scoring sheets ready

    Post-event checklist:

    • Guide participants through self-scoring process

    • Discuss meaning of different work value dimensions

    • Encourage reflection on top and bottom values

    • Provide resources for further career exploration

    Curated by:

    Foundation

    Ideal audience:

    • Community members

    Resource Links/Attachments:

    Recent events: Leads Camp

    MISSION IMPOSSIBLE

    (Impossible? Not around here, partner!)

    Hey explorers,

    Do you enjoy movies where there is a problem, and the heroes work together to solve it and save the world and yada yada…???

    Well, Mission Impossible is all about problem solving.

    Every Friday, you will have a problem to solve. Use an entire week to spice up a solution. And yes, working in teams works best out here.

    What kind of problems? Am I gonna get in trouble?

    Nope! These problem statements would either be something you face on a daily basis or something you see around often but ignored thinking, ”not my circus, not my monkey”.

    Or, it could be something that's completely out of your focus. A problem from an area or domain you never really cared about…until now.

    Hmm…What’s so big about solving it?

    Well, here is the key. We don't want you to ask the question to gemini or gpt and generate a solution. Nah. We are not going to give you problem statements per se either. In fact, these won’t be statements at all.

    Token Game

    Summary: Team-based decision game with points awarded based on color choices

    Purpose: To simulate strategic decision-making in a team environment

    How: Teams choose between black and white options for 12 rounds, with points awarded based on combinations

    Expected outcome: Teams will develop strategies to maximize points while considering other teams' potential choices

    How to measure impact: Track point totals after each round and note changes in team strategies

    Pre-event checklist:

    • Select team captains

    Instead, you are going to read case studies. Things that actually happen. Emotions people go through. Consequences and more.

    Tech is a tool to solve a problem.

    How to solve it should have more nuances. A lot of what-ifs and but-ifs should ideally come from humans. That is when you completely and deeply solve a problem.

    Okay…so what is the actual process? How should we solve a problem???

    1. Sit in groups. Groups of 3-5 works best.

    2. Go through the case study completely.

    3. Identify the problem at core.

    4. Extract solutions from each member of the group independently- without the use of AI. This step need not necessarily involve technology. Tech solutioning can come at the end.

    5. Ask questions. Ask ‘but what if..’, as much as possible to understand the nuances.

    6. Identify how a tech tool or technology can be used anywhere if required to solve the problem.

    7. Make a pipeline of your solution, and how it can help.

    8. If you can build the solution you came up with…you have made the IMPOSSIBLE - POSSIBLE!.

    I would also suggest you to try finding out experts from the area and having an online or offline discussion with them on whether your solution actually works. You will get a deeper understanding of their pain points too.

    Or who knows…maybe you would have solved something they have been working on for years!.

    So yes. Every Friday, keep a close eye on your inbox. Get the story, know the plot, find your Watson, identify your clues, and SOLVE IT!.

    Deploy and share final project
    Next.js
    ShadCN UI
    Supabase
    Vercel
    37KB
    Work Values Iventory.pdf
    PDF
    Open

    The Farmer Who Kept Losing Money

    Rajendran had been farming paddy for nearly thirty-two years. People in his village often joked that he knew the soil better than he knew people. His fields lay about a kilometre away from his house in Palakkad, a stretch he had walked thousands of times across seasons—blazing summers, heavy monsoons, and everything in between.

    But the last few years had begun to trouble him in ways he hadn’t expected. Four consecutive harvests had brought losses, not profits. Not massive losses, but the slow, painful kind that ate away at savings and confidence. Once or twice, he dismissed it as “climate change,” something he’d heard on television. But the pattern kept repeating.

    This year, the trouble began early. One morning, Rajendran walked to the field and found the water level unexpectedly low. He was puzzled—it had rained the previous night. The soil felt dry in patches, almost cracked. He looked around to see if the canal had clogged again, but everything looked normal. He shrugged it off and flooded the field manually. That evening, his ankle began to hurt again, a sharp reminder that the walk to the fields was getting harder.

    A week later, he noticed pale yellow spots on the tender leaves. A pest, perhaps. But he wasn’t sure which one. By the time he showed the leaves to the agriculture officer during his next visit, the officer said the infection had already spread. “You should have informed me earlier, Rajendran,” he said kindly. “How, sir? You only come once in two weeks,” Rajendran replied, embarrassed.

    The officer scribbled notes in his register, promised to send someone from the Krishi Bhavan, and left. No one came.

    Then came the weather problem. Unexpected heat waves, sudden rain, long dry spells—none of the patterns Rajendran had known his whole life seemed reliable anymore. The weather forecast on television hardly matched what happened in his small village. The nearby stations recorded humidity and rainfall, but his fields existed in their own microclimate, unpredictable and unforgiving.

    His wife noticed the change in him. He had become quieter, more withdrawn. He ate less and spent more time staring at the field map he had drawn by hand, as if he was trying to find answers in the creases of the paper. “What is worrying you so much?” she asked one evening. He simply replied, “I don’t understand my own land anymore.”

    One night, his son, a commerce graduate working in a small firm in Coimbatore, said casually, “Appa, we should stop this. Farming is not worth the stress. Why don’t we give the land on lease?” The words hit him harder than the losses. He had always hoped his son wouldn’t leave farming behind completely, but he didn’t blame him—the boy had only seen farming as struggle, not pride.

    The turning point came when the local cooperative society called him to discuss loan settlements. “Rajetta, don’t take this personally,” the officer said, “but many farmers like you are struggling. We’re trying to understand what’s happening.”

    For the first time, it dawned on Rajendran that he wasn’t alone. Several others around him were facing similar issues—unpredictable moisture levels, delayed pest detection, lack of timely information, inability to be physically present at the fields daily, and no system to alert them before something went wrong.

    Everyone was fighting their battles separately, with no shared data, no collective monitoring, no alerts, and no structured support system. The agriculture officers were stretched thin, visiting twenty or more farms in a single week. Farmers relied on instinct, luck, and outdated schedules. Nothing connected them, and so everything kept slipping through their fingers.

    One evening, as he sat looking at his field—still beautiful, still full of potential—Rajendran whispered to himself, “How do I take care of something I cannot see every day? How do I know before the damage happens, not after?”

    He was not asking for miracles. He was asking for information—timely, accurate, simple information that could help him act at the right time.

    And somewhere, hidden under the weight of his worries, lay a much bigger question: “Is there a way for someone like me to farm smarter, even if I cannot be at the field every day? Is there a way to stop money from slipping away before I can save it?”

    That is the mystery waiting to be solved.

    Value Setting Workshop

    Summary: A reflective workshop designed to help participants identify and understand their personal values, both from their own perspective and others'.

    Purpose: To encourage self-reflection, enhance self-awareness, and promote understanding of how personal values shape behavior and relationships.

    How: Participants engage in a four-page writing exercise, followed by group discussion and collective reflection.

    Expected outcome: Increased self-awareness, better understanding of personal values, improved ability to articulate these values, and insights into how values impact relationships and community building.

    How to measure impact:

    • Collect qualitative feedback on insights gained

    • Follow-up surveys on how the workshop has influenced participants' decision-making or relationships

    • Track changes in participants' ability to articulate their values over time

    Pre-event checklist:

    • Prepare writing materials (4 pages per participant)

    • Create a comfortable, quiet environment

    • Brief facilitators on context-setting and closing discussion points

    • Prepare examples to help participants understand the exercise

    Post-event checklist:

    • Collect anonymous feedback on the workshop

    • Summarize key insights from group discussions

    • Provide resources for further value exploration

    • Schedule follow-up sessions if needed

    Curated by:

    Foundation

    Ideal audience:

    • Community Members

    Resources /Attatchments:

    Following questions can be used by the moderator for context setting Page 1: What do YOU find most valuable about yourself? Page 2: WHY do you think you are like that. e.x if you have mentioned disciplined - why are you like that. think and write it down. for yourself. Page 3: What do your friends, family, colleagues find most valuable about you? They can call them and ask. best wat for them would be to tell this friend what they find valuable in that friend and then ask the same in return.. they can say - of i was thinking about you and how i find this so valuable about you. and was wondering what you found valuable in me. Page 4: WHY do you think you are like that. e.x if you your friend mentioned reliable - why are you like that. think and write it down. for yourself.

    Recent events:

    Leads Camp

    Create catchy team names

  • Explain rules to all participants

  • Ensure scoring system is clear

  • Post-event checklist:

    • Tally final scores

    • Discuss strategies used by teams

    • Reflect on decision-making processes

    • Award winning team

    Curated by:

    Foundation

    Ideal audience: Community members

    Resource Links/Attachments:

    Recent events: Leads Camp

    350KB
    Decision Binder 1 - 300 GSM.pptx
    Open
    534KB
    Decision Binder 2 - 300 GSM.pptx
    Open
    1MB
    Token Game - Instructions.pdf
    PDF
    Open
    1MB
    Token Game - Cards.pdf
    PDF
    Open
    3MB
    Decision Binder 2 - 300 GSM.pdf
    PDF
    Open
    5MB
    Decision Binder 1 - 300 GSM.pdf
    PDF
    Open

    Improved problem-solving and troubleshooting abilities

  • Knowledge of potential real-world applications for numeric displays

  • Creative ideas for expanding or applying the project to other display scenarios

    Test all equipment to ensure functionality

    Provide resources for further learning in Arduino, display technologies, and embedded systems

    Jumper Wires
  • Breadboard x 1

  • A Computer

  • https://www.arduino.cc/en/software
    https://github.com/DeanIsMe/SevSe

    Improved problem-solving and troubleshooting abilities

  • Knowledge of potential real-world applications for smart lighting technology

  • Creative ideas for expanding or applying the project to other IoT scenarios

    Create and distribute project guides and wiring diagrams

  • Test all equipment to ensure functionality

  • Provide resources for further learning in Arduino, Bluetooth technology, and IoT

    Jumper Wires
  • A Computer

  • A Smartphone (for controlling the light)

  • Version Control & GitHub Essentials

    Name: Version Control & GitHub Essentials

    Category: Education, Technology, Community Learning

    Type: Study Jam

    Summary - oneliner: A beginner-friendly, hands-on program to learn Git and GitHub for version control, collaboration, and open-source contribution.

    Purpose: To help students and early developers build confidence in using Git and GitHub effectively for version control, collaboration, and contributing to real-world projects—all in a peer-learning environment.


    Core Concepts Coverage:

    • What is Version Control? Why Git?

    • Installing Git and Setting Up GitHub

    • Basic Git Commands (init, add, commit, status, log)

    • GitHub Repositories and Remote Setup


    How:

    1. Program Registration via Hub App (minimum 10 learners)

    2. Weekly Hands-On Sessions:

      • Session 1: Git Basics (local workflow)

      • Session 2: GitHub & collaboration


    Expected Outcome:

    • Comfort using Git for local and remote version control

    • Understanding of real-world workflows (pull request, branches, etc.)

    • Ability to collaborate on GitHub-based projects

    • Confidence to contribute to open-source repositories


    How to Measure Impact:

    • Completion of individual Git practice exercises

    • Team submission of a collaborative mini-project

    • GitHub contribution graphs (commits, pull requests)

    • Peer feedback on contributions and reviews


    Pre-event Checklist:

    • Register program on Hub App

    • Ensure participants install Git CLI

    • Help create GitHub accounts

    • Prepare tutorial materials/slides


    Post-event Checklist:

    • Collect feedback via Hub App

    • Feature participant contributions

    • Share follow-up learning paths (GitHub Actions, Git Internals)

    • Encourage contributions to TinkerHub repos or open-source


    Curated by:

    TinkerHub Foundation


    Ideal Audience:

    First-year students, coding beginners, and anyone new to version control. No prior experience required.


    Resource Links:

    Kickstater - ചായയും പപ്സും

    Name

    ചായയും പപ്സും

    Category

    Community Building

    “The Train That Cannot Stop

    You are the controller of a railway junction. A high-speed train is rushing down the track, and the brakes have failed. You have only one control in front of you — a lever that decides which track the train will go down.

    On Track A, there is an elderly man walking alone. He is slow. He will not be able to move in time.

    On Track B, there are three men. They are tied up — unable to escape. Later, you learn they are convicted criminals on work duty.

    The train is seconds away. You must choose one track.

    You cannot stop the train. You cannot warn anyone. You cannot save everyone.

    You must simply choose.

    Which track do you switch the train to? Why? What values guide your decision? Does the identity of the people change your choice? Should "number of lives" matter more? Should "innocence" matter more?

    What would most people choose — and why might you be different?
    What would you choose if someone you loved was on one of the tracks?

    There is no correct answer. There is only the inside of your thinking — and the outside you reveal when you speak about it.

    Branching and Merging
  • Pull Requests and Code Reviews

  • Cloning and Forking Repos

  • Resolving Merge Conflicts

  • Collaboration Workflow (git pull / push / fetch)

  • Contributing to Open Source

  • Using .gitignore, LICENSE, and README

  • Session 3: Real-world project simulation

  • Git Practice via CLI and GitHub Web Interface

  • Collaborative exercises and pair programming

  • Mini-project: Create and contribute to a shared repo

  • Clear documentation and repo hygiene skills

    Confidence check-ins via reflection forms

    Set up a sample practice repo
  • Create a contribution guideline template

  • Publish “Git Learner Showcase” with best projects

    Try Git (Interactive)
  • First Contributions Guide

  • Git Handbook (GitHub Docs)
    Git Basics (Atlassian)
    Git Cheatsheet PDF
    Git Immersion

    “The Biogas Blind Spot”

    At the edge of a small town on the outskirts of Kochi, behind the vegetable market and the bus stand, stood a shining example of “India’s green future”: a community biogas plant designed using CSIR’s model.

    The plant had become a matter of local pride. School children came on field visits. Panchayat members loved to show it off to visiting delegations. It took in vegetable waste from the market, food scraps from a nearby hostel, and dairy waste from a small cluster of farms. In return, it produced clean cooking gas for the community kitchen and slurry for the farmers’ fields.

    On paper, it was perfect.

    On the ground, it was a bit more complicated.


    Every morning at 6 a.m., before the sun fully rose, Anil would unlock the gate to the plant. He was the “plant operator,” though his actual job description varied depending on who you asked: caretaker, mechanic, waste collector, cleaner, record-keeper, sometimes tour guide.

    He walked past the intake pit, checking if last night’s waste had settled properly. The dome of the digester sat squat and silent, full of invisible promise. Nearby, a compact gas meter box was fixed to the side of the plant, connected to the pipeline. It displayed crucial numbers: gas production, pressure, cumulative usage.

    Anil pulled out a small notebook and a pen. He pressed a button on the meter, waited for the digital display to change, and copied down the reading.

    “Today… 13.2 cubic meters,” he muttered to himself, scribbling the numbers into the notebook along with the date and time.

    He did this every morning and every evening. If he missed a reading because he was sick or busy, there was simply no data for that period. When it rained, he balanced an umbrella in one hand and the notebook in the other, trying not to smudge the ink.

    The meter worked. The plant worked. In fact, they both worked very well.

    The problem was that the information on that little meter stayed exactly where it was: on the wall of the biogas plant.


    Once a month, Meera from the local NGO came to collect data. Her organization had helped the panchayat set up the plant using the CSIR design, and they were now trying to prove that such plants could be both sustainable and economically viable at scale.

    She would sit at a plastic table in the community hall with Anil’s notebooks spread out in front of her.

    “Okay, so from June to August, gas production has increased. That’s good,” she said, drawing lines on an Excel sheet on her laptop.

    “But ma’am,” Anil replied, “these numbers are sometimes guesswork. If the meter display was foggy or I had to rush, I just noted roughly. And sometimes the zero resets… Then I’m not sure what to write.”

    Meera knew he was doing his best. The plant’s internal technology was solid, based on years of CSIR research. But the interface between the plant and the humans using it was fragile. Data lived in notebooks, on loose sheets, in photos of the meter display sent over WhatsApp.

    When potential funders or government officials called her and asked, “Can you show us the trend of gas production over the last year? Can you prove reliability? Can you estimate payback period accurately?”, she would sigh and open several disjointed spreadsheets.

    The plant was “highly functional” in the engineering sense. It produced clean fuel reliably. It handled waste sustainably. It had real market potential.

    What it did not have was what everyone else now took for granted, even with the cheapest devices in their homes: a way to see what was going on from their phone.


    At the same time, on the other side of town, a women’s hostel depended on the same biogas line for most of its morning cooking. The warden, Latha, had a very simple requirement: she needed to know whether there would be enough gas for breakfast, or whether she should switch to LPG backup.

    She didn’t want to know about cubic meters or pressure coefficients. She just wanted a clear answer:

    “Do I have enough gas for tomorrow morning or not?”

    Most days, she would simply call Anil in the evening.

    “Chetta, tomorrow gas undavumallo?” “It should be there, chechi, today we got good waste. Meter shows enough.”

    “Should?” she would repeat, stretching the word.

    If there was less gas than expected the next morning, the hostel kitchen scrambled. LPG cylinders had to be moved in, extra money spent, timelines thrown off. Students complained when breakfast was late. Nobody blamed the biogas plant directly, but a quiet sense of “this is unreliable” began to form in their minds.

    All the while, the meter continued to show exactly how much gas was being produced.

    Only the person standing in front of it could see that.


    When a CSIR team visited one weekend for a review, they were impressed by how well the plant performed.

    “Digestion levels are good,” said one of the engineers, checking pH and temperature logs. “Gas production is stable. This is a solid demonstration site. You could replicate this in a hundred markets easily.”

    “But can we prove that to a bank?” Meera asked, half joking, half serious. “They want graphs, dashboards, projections. They want to see real-time performance, seasonal trends. Right now, that lives in Anil’s head and these notebooks.”

    The CSIR team lead, Dr. Rao, frowned thoughtfully.

    “The design we developed focused on mechanical reliability and efficiency,” he admitted. “We always assumed local operators would just read the meter. We didn’t think about… apps.”

    “For urban investors and government dashboards, an app is not a luxury,” Meera replied. “It’s the minimum entry ticket.”

    Anil, listening from a distance, added in his quiet way, “If I could just take a photo of the meter and send it, or if it showed on my phone automatically, I wouldn’t worry so much about writing it correctly every time.”

    Dr. Rao looked at the meter fixed to the plant wall — precise, robust, yet strangely disconnected from the people who most needed its information.

    “We solved the digestion problem,” he said softly. “Maybe we forgot the human interface.”


    A few weeks later, a startup founder named Arjun visited the plant. He was exploring “climate tech opportunities” and was excited by the idea of decentralized biogas at scale.

    “This model is gold,” he told Meera. “Waste to energy, local jobs, circular economy, low carbon, all in one. But if I go to an impact investor and they ask me, ‘How do you monitor your assets across 50 locations?’ I can’t say ‘We have one meter fixed on each plant, and a guy writes it in a notebook.’ They expect at least a basic digital monitoring layer.”

    He walked around the plant, staring at the pipes, valves, and the meter.

    “You know,” he mused, “if I can order a ₹200 pizza and track it live on my phone, but I can’t see how much gas a ₹20 lakh biogas asset is producing without physically visiting it… something is wrong with the picture.”

    Everyone laughed, but they knew he was right.

    The biogas plant was technically sound, environmentally friendly, economically promising – and yet, from a user experience perspective, still stuck in an earlier decade.

    Operators had no simple, in-hand way to enter or view data.

    Hostel wardens and canteen managers had no clear visibility into future gas availability.

    NGOs and entrepreneurs had no real-time dashboards or historical graphs to convince partners.

    CSIR had no easy way to compare multiple pilot plants across regions.

    All the intelligence sat in one place: a single meter, physically attached to each plant.


    The panchayat president, who had been supportive of the project from day one, summed it up during a meeting.

    “This plant is good,” she said. “People are proud of it. But if we want ten more like this in our block, we need confidence. We need to show performance. We need to know, without going there personally, whether the plant is healthy.”

    She looked at the small cluster of young engineers, designers and students who had been invited to brainstorm next steps.

    “You are all the ‘next generation problem solvers’, no?” she teased. “We have the plant. We have the meter. We have the waste. We even have the gas. What we don’t have is a way to carry this plant in our pockets.”

    She held up her phone and waved it slightly.

    “If you can help us do that,” she said, “maybe this really can become a model for the whole state. Maybe one day, for the whole country.”


    Your Mission:

    You are part of the team invited to work with CSIR, the NGO, the panchayat and the startup to figure out how these highly functional biogas plants can become truly user-friendly, trackable and scalable. Using everything you’ve just read – the fixed meter, the notebooks, the operator’s reality, the hostel’s dependence, the investor’s expectations – you must uncover the core problem and imagine a technology-enabled way to bring these plants “into people’s hands” without breaking what already works.

    Type

    Meetup

    Summary - oneliner

    An interactive forum for campus communities to collaborate, share ideas, and shape a vibrant tech ecosystem in your campus.

    Purpose

    To foster collaboration among different campus communities, explore collective strategies for learning on your campus, introduce the new TinkerHub campus leadership team, and provide clarity on upcoming initiatives.

    How

    • Ice breaker activity

    • A brief introduction to the activity purpose

    • Round table discussion: "Maker culture in our campus"

      • How can communities work together for better outcomes?

      • Identifying shared challenges and collaborative solutions

      • Brainstorming joint initiatives and events

    • Presentation of upcoming TinkerHub activities and how they align with collective goals

    • New campus leadership team introduction

    • Q&A and networking session

    Expected outcome

    • Enhanced sense of shared purpose within the broader tech ecosystem

    • Stronger bonds formed between different campus communities

    • Increased awareness of leadership team across communities and potential points of contact

    • Concrete ideas for inter-community collaboration and campus improvement

    • A clear understanding of how TinkerHub's activities support collaborative efforts

    How to measure the impact

    • Post-event survey report

    • Casual conversations with attendees to gather qualitative feedback

    • Monitor community interaction levels after the event (e.g., increased communication in community channels, collaborative initiatives)

    • Track attendance and engagement in subsequent events or activities

    Pre-event checklist

    Post-event checklist

    Curated by

    TinkerHub Core Team

    Ideal audience

    Potential community partners, Existing community makers, Academic Representative

    Resource Links

    Tinkerhub Orientation Deck

    Repair Café: Fix, Explore & Learn

    Ideal audience: The target group that would benefit most from this activity. Include any prerequisites if applicable.

    Resource Links: Useful references, tools, or materials related to the activity. Include both preparation and follow-up resources.

    Category: Tech, Community Building, Open Hardware

    Type: Hands-on Meetup, Repair & Tinkering Session

    Summary - One-liner: An event where people bring their gadgets, open them up, explore how they work, and learn the mindset of repair and making, rather than just fixing.

    Purpose:

    This event is inspired by the Repair Café movement (), but with a different focus. Here, we are not guaranteeing that your device will be repaired. Instead, we aim to revive curiosity—the same curiosity that leads many makers to open up their first RC car, radio, or broken gadget just to see what’s inside.

    Over time, many of us lose that curiosity to explore and experiment. This event is about reigniting that mindset by creating a space where people feel comfortable opening up their devices, understanding their components, and learning how they work.The goal is to create a space where people feel comfortable opening up their devices, exploring their components, and understanding how they work. Even if the gadget isn’t fixed, participants will walk away with a better understanding of electronics, repairability, and open hardware. It’s about learning, experimenting, and thinking about how things can be improved.


    Who Can Join?

    This event is open to two types of participants:

    1. People who bring gadgets to explore or repair: Those who have broken or old gadgets they want to open up and understand.

    2. People interested in hardware and making: Those who may not have a gadget to fix but are curious about hardware, electronics, and repair culture.

    Both groups can learn from each other, share tools, and collaborate.


    How the Activity Will Happen:

    Step 1: Welcome & Introduction (10:00 AM - 10:30 AM)

    • Introduction to the mindset of repair—why it’s important to explore and understand how things work

    • Discussion on how many makers start by opening up machines out of curiosity

    • Participants introduce their gadgets and what they hope to explore

    Step 2: Hands-on Repair & Tinkering (10:30 AM - 1:30 PM)

    • Participants open up their gadgets to see what’s inside

    • Guidance from knowledgeable attendees on basic troubleshooting and repair techniques

    • Conversations on why products fail, how they can be improved, and how repairable they are

    • Collaboration with others to exchange ideas and tools

    Step 3: Lunch Break (1:30 PM - 2:00 PM) (Bring your own lunch; refreshments provided)

    Step 4: Learning & Sharing (2:00 PM - 4:00 PM)

    • Short Talks (15-20 minutes each):

      • Why Repairing Matters: Right to Repair and Sustainability

      • How Curiosity Leads to Innovation: The Maker Journey

      • Open Hardware: How Open-Source Electronics and DIY Communities Are Changing Tech

    Step 5: Wrap-Up & Networking (4:00 PM - 5:00 PM)

    • Reflection on what participants learned and what surprised them

    • Exchange of contacts for future collaboration

    • Discussion on how to continue learning and applying repair skills


    What Participants Will Gain:

    • A shift in mindset—seeing technology as something that can be opened, explored, and modified

    • A better understanding of how electronics work

    • Hands-on experience with tools and basic troubleshooting

    • Awareness of open hardware and how communities around the world are working towards repair-friendly tech


    How We’ll Measure Impact:

    Quantitative Measures:

    • Number of participants who actively opened their devices

    • Number of people who attended for the first time

    • Number of participants who expressed interest in future repair or maker events

    Qualitative Measures:

    • Feedback from participants on what they learned

    • Stories of discoveries—what participants found inside their gadgets

    • Observations of collaboration and problem-solving moments

    • Interest in open hardware and repair culture after the event


    Pre-Event Checklist:

    • Secure a venue with tables, chairs, and power outlets

    • Promote the event and manage registrations (maximum 50 participants, invite-only)

    • Set up a community tool station (screwdrivers, pliers, soldering kits, etc.)

    • Arrange short talks or invite speakers


    Post-Event Checklist:

    • Collect participant feedback

    • Share photos, key takeaways, and participant experiences with the community

    • Create a simple repair guide or key learnings document for attendees

    • Plan future meetups or an online space for discussions


    Who Should Join:

    • People who enjoy tinkering with hardware and electronics

    • Students, hobbyists, and anyone curious about how gadgets work

    • Those interested in sustainability, repair culture, and open hardware

    • Anyone with a broken device and a willingness to explore

    No prior experience needed—just bring a device and an open mind.


    Curated by: Kurian Jacob

    Useful Links:

    • Repair Café Movement:

    • Right to Repair Movement:

    • Basic Fixing Guide:

    • Community Repair Initiatives:


    Final Thoughts

    This event is about reviving the natural curiosity that leads to making, repairing, and innovating. Whether participants successfully fix their device or not, they will leave with a deeper understanding of technology, repair culture, and open hardware.

    Automatic Light ☀️💡 | MakerGram Workshop 🛠workshop.makergram.com

    Basic Fixing Skills: Soldering, Circuit Checking, Component Replacement

  • Show & Tell: Participants share what they discovered, whether or not their device was fixed

  • Connections with fellow tinkerers who share a curiosity for exploring and improving devices

  • Inspiration to continue learning and experimenting with hardware, even if their device wasn’t fully repaired

  • Organize refreshments for attendees

    Open Hardware Community: https://openhardware.space/community/

  • Open Source Hardware Association: https://www.oshwa.org/

  • Open Hardware Projects & Designs: https://www.openhardware.io/

  • https://www.isfixable.com/

  • https://www.repaircafe.org/
    https://www.repaircafe.org/
    https://repair.org/
    https://ifixit.com/
    https://restartproject.org/
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    Smart Light 📱💡 | MakerGram Workshop 🛠workshop.makergram.com
    Logo
    Interfacing Seven Segment Display with Arduinocircuitdigest.com
    Logo
    space
    Digital Scale ⚖️ | MakerGram Workshop 🛠workshop.makergram.com
    Logo

    “The Numbers That Didn’t Match”

    It was 9:15 a.m. on a busy Tuesday at Sree Lakshmi Medical College, a mid-sized teaching hospital in South India. The second case on the list was a 62-year-old man, Mr. Raghavan, coming in for a major abdominal surgery to remove a tumor.

    Inside OR 3, the team moved with the familiar mix of routine and pressure. Dr. Anil, the surgeon, stood scrubbed and focused. Dr. Meera, the anesthesiologist, watched the monitors with her usual quiet intensity. Two junior nurses, Deepa and Arun, managed sponges, instruments, irrigation, suction and the constant stream of “Sister, gauze… suction… more saline.”

    From the outside, it looked smooth.

    From the inside, the numbers were already starting to blur.


    As the surgery progressed, the field became increasingly bloody. Deepa opened new packs of gauze, passing them as fast as the scrub nurse asked. Used, blood-soaked sponges piled into a kick bucket. The suction canister slowly filled with a dark red fluid — a mix of blood and the clear irrigation saline used to keep the field visible.

    “Can you tell me the blood loss roughly?” Dr. Meera asked over the drapes, eyes still on the patient’s blood pressure and heart rate.

    Deepa glanced at the suction canister. “About eight hundred, ma’am?” she said, uncertainty in her voice. “Plus the sponges… I’ll calculate.”

    There was no automated system. The “calculation” was a mix of habit, mental math and guesswork.

    The rough method in this OR was the same as in many: look at the volume in the suction canister, subtract what you think was irrigation fluid, then add an estimate of how much blood must be on the sponges.

    But no one knew exactly how much irrigation had gone in. It was written on a whiteboard, updated when someone remembered. The sponges, all different sizes and degrees of saturation, were waiting to be weighed at the end — if there was time. And everyone knew that by then, decisions about fluids and transfusions would already have been made.

    Mr. Raghavan’s blood pressure dipped slightly. “Let’s start a bolus,” said Dr. Meera. “And cross-check blood loss again in ten minutes.”


    Two hours later, the operation was still underway. The first unit of blood had been transfused. The suction canister had been changed once, the new one already half full. Irrigation bottles came and went — one litre, another half litre, another litre — scribbled in rushed handwriting on the side of the whiteboard.

    At one point, when things became more difficult surgically, everyone’s attention shifted fully to the field.

    “More suction… more saline… hold that retractor… give me another pack of gauze.”

    Nobody updated the board for twenty minutes.

    “Meera, how much are we at now?” Dr. Anil’s voice broke through.

    She exhaled slowly. “By my count, maybe fifteen hundred? But I need the exact totals.”

    Deepa quickly tried to reconstruct the numbers. “How many litres of saline have we used?” Meera asked.

    There was a pause. “Four? Or maybe five, ma’am… One bottle we didn’t write down, I think. I’ll check,” Arun replied, looking worried.

    Meera knew this was not their fault. This was simply how things were done everywhere she had ever worked: visual estimation, mental subtraction, retroactive guessing. In textbooks and conferences, everyone agreed this was inaccurate. In real life, this was still the norm.


    The surgery finally ended. Mr. Raghavan was shifted to recovery, still intubated but stable enough to move. The team prepared to hand over to the post-op nurses.

    “How much blood loss?” the recovery nurse asked, pen hovering over the sheet.

    There was a silence that lasted a bit too long.

    Deepa opened her notebook. “From the suction: two canisters, around sixteen hundred total. Irrigation… probably about nine hundred ml. For sponges, we’ve written seven hundred based on weight.”

    “So what do we write?” the nurse asked again.

    “Net blood loss… about fourteen hundred,” Meera answered, doing the math in her head, then immediately doubting it. “Write fourteen hundred.”

    Later, while documenting, Meera realized that if she added the numbers another way, she could get a completely different total, still “reasonable,” still technically defensible, and still wrong in ways nobody could precisely prove.


    That night, in the ICU, Raghavan’s blood pressure dipped again. The intensivist on duty looked at his file.

    “How much did he lose in OT?” he asked.

    “Fourteen hundred ml,” the nurse replied, pointing at the sheet.

    He frowned slightly. “He looks a bit more dry than that,” he muttered, ordering another fluid bolus and an additional blood test.

    By morning, Raghavan was stable, but the team knew it had been close. When the department sat down for a routine morbidity and mortality meeting later that week, his case came up.

    “We managed,” the head of surgery said, “but our transfusion and fluid decisions were still built on estimates. If that number was off by even five hundred ml either way, our decisions could have been too aggressive or too conservative.”

    Meera added quietly, “If you had asked each of us in the OR what the blood loss was at different times, you would have gotten different answers. Our methods are manual, fragmented and subjective. We track blood on gauze one way, suction fluid another way, urine output somewhere else, irrigation in someone’s head or on a smudged whiteboard. All of that, in real time, in a high-pressure environment.”

    The quality officer, who was also in the meeting, listened carefully.

    “So you’re saying,” she asked, “that in a modern OR with monitors, ventilators, infusion pumps and electronic records… we still don’t have a reliable, automated way to know how much fluid the patient is actually losing during surgery?”

    Meera nodded. “Exactly. We are making high-stakes decisions on top of guesswork. Some companies have apps that estimate blood loss from images of sponges. Some devices measure blood content in fluid lines. Some systems track urine output. But they’re all separate. Nothing gives us one integrated, real-time ‘fluid loss picture’ we can trust.”

    There was a long pause.

    The hospital’s biomedical engineer, who had recently started a small innovation cell with the residents, broke the silence.

    “What if we tried to build something?” he asked slowly. “Even a prototype. Something that could bring all this together — blood on gauze, blood in suction, urine output, irrigation in and out — into one live dashboard for the anesthesiologist?”

    Meera looked at him with a mixture of hope and skepticism.

    “If you could give me a simple, reliable number,” she said, “even simulated at first… That could change how I manage fluids. It could mean safer surgeries. Fewer close calls like this.”

    The room went quiet again, but this time the silence felt different. Less like helplessness, more like possibility.


    Your Mission

    You are part of the small innovation team invited by this hospital to study what happened in OR 3 and propose a tech-enabled solution. You have access to everything you just read: the messy reality of gauze, suction, urine, irrigation, manual notes, human error, time pressure and patient risk.

    Your task is to understand the real, underlying problem in this story, map the points where information is lost or distorted, and design a technology-backed approach that could give clinicians a more accurate, real-time view of fluid loss during surgery — starting with a proof-of-concept that a hackathon team like yours could realistically build.